Category: inspirations

What Moves You? Exploring Artistic Inspiration

I remember a time when I was first learning about art that I found myself amazed at how the play of light, shadow, and emotion could be created from a simple stroke of the brush. In particular, I was drawn to the Renaissance masters and the religious art meant to teach an illiterate populace the lessons of the bible without ever having to read a word. The lesson was in the compassionate pose of the hands, the elegant sweep of hair, the blush of divine light. Artists made a living from telling epic stories meant to move the soul.

Today, and many days previous, I find myself wondering how, as an artist, I can bring that same kind of emotion to my work. Like any mystery, it starts with the self and what affects you, personally. Have you ever found yourself staring at a piece of art? What causes you to stare at it longer than a simple glance? What grips your soul? What makes you think?

For me, there are a few particular pieces that make me stare in awe and trigger an unnameable emotion. The first would be the painting Saint Eulalia by John William Waterhouse.


Before I knew her story, I was fascinated by the delicacy of her skin and the gentle fall of snow. Not only was this piece visually stunning to me, but the contrast of such a violent act as the murder of a child with the soft fall of snow jarred me in some unidentifiable way. I went on to learn that Eulalia was a Christian child who taunted the Romans, and was later tortured with hooks and burnt at the stake, where she died of smoke inhalation. At the moment of death, a dove symbolizing the holy spirit flew from her mouth. A miraculous fall of white snow appeared to cover her naked form.

The next piece is one of my all-time favorite works of art and also my favorite sculpture. I hope to one day make a pilgrimage to the Louvre to see it in person. If you don’t know it already, it is the Pieta by Michelangelo.


Again, the subject of death, self sacrifice, and those who are left behind seems to be one that strikes me at the core. What greater pain could there be than for a mother to lose her child? And yet, there’s something endearing and brave in Mary’s gentle expression. Even in such a moment of pain, her serenity expresses nothing but pure love in the face of such sorrow.

I could go on about Millias’ Ophelia and Waterhouse’s Lady of Shalott, but I want to hear from you. I seem to be firmly ensconced in works depicting the ecstasy and passion of martyrs. What this says about my work, I’m not quite sure yet, but it seems like I still have some exploration with subject matter to do beyond my current fair of ‘pretty things’.

What paintings or works of art move you and why? How has this inspired your own work?

Forsythia Walkthrough & Angelic Inspiration

After so many serious business posts, I thought I might air out this journal with a glimpse into a walkthrough I’ve been working on lately to stretch my legs at writing instructional art direction. The first blossoms of Spring have sprung and everywhere the Forsythia have blossomed in bunches of yellow splendor. This awakening of color has inspired my latest little miniature piece, Forsythia.

Why I chose to make such a detailed piece a mini, I’ll never know.

I’ve found a good deal of inspiration as well in reading Angels: Celestial Spirits in Legend and Art by Jacqueline Carey which has brought my eye back to such old forgotten favorites as Botticelli and Weyden, among others. There are so many angels with bright multi-colored wings, gleaming peacock eyes, and other peculiar details that I never would have noticed if I hadn’t come back to these artists with a new perspective. The ol tried and true formula of the angel with white wings and a ring halo is definitely one I’m seeking to break.

Without further ado, here’s an excerpt of the first few steps of my latest work. You can view the entire walkthrough as it happens here. I’m currently about to begin the watercoloring phase.

Are my instructions easy to understand? Do you have any suggestions for how I might improve? Let me know! These tutorials are for you. I want to know what you want.

Return from the Big Easy

Yup folks I’ve returned from New Orleans unscathed, pining for the delicious N’awlins food, and primed to hop back into the swing of things with revitalized inspiration. Some of the highlights of the trip include, but are not limited to:

    * The ride there was my first ever train ride (minus the time I was too young to remember). I spent most of my time reading in the lounge and chowing down in the dining car where they had actual trained chefs preparing the food. Trains are awesome.

    * I had plenty of weird meats for the first time, including fried alligator bits (aka. chewy predator chicken) and duck quesadillas.

    * Drunken karaoke at Cat’s Meow

    * Getting kissed by old guys at the Saint Patty’s Day parade

    * Bread pudding! I FINALLY got some after making it my personal mission to eat bread pudding at the very seat of bread pudding’s advent in the States.

    * Getting blackmail evidence of Windfalcon and Girlanime on video tape

    * Strolling the cemeteries and haunted houses of the French Quarter

    * Sitting in a voodoo priestess’ altar room and making a really loud ‘hmm’ noise when no one else was speaking

    * So many mask shops I about died of inspiration! It’s inspired Windfalcon and I to do some research on the matter. Mayhaps there will be leather masks in our future?

    * Watching Girlanime rabidly consume oysters as if her life depended on it.

    * Watching Windfalcon try oysters for the first time with a really thoughtful expression on her face.

    * Eating at a new place every day!

    * Bars that have angel art ALL OVER THE WALLS…whilst playing banned racist cartoons from the 40’s.

    * A tour guide with the most boisterous laugh that echoed throughout the cemetery who was donned in bright yellow crocs, a yellow pin striped shirt, and had a yellow umbrella. Best tour guide EVAR.

    * Met an awesome sidewalk artist named Jack who actually KNEW that there are angels who are terrifying wheels of fire. He also gave random lectures about animism to curious passersby and was generally made of win.

The 24 hour train ride there and back gave me some time to relax and read some of the books that have been sitting on the wayside for awhile, including Angels: Celestial Spirits in Legend & Art by Jacqueline Carey and the first of the Fables graphic novels.

It was also nice to have the time to sit and think (and doze) without the constant hum of the computer and insistent siren call of the internet. We all need a good disconnect at times and this was a much needed one. I’m happy to return refreshed with my inspiration guns loaded and an agenda filled with several big projects, some of which I can’t talk too much about.

I will say, however, to prepare yourselves for an influx of angel art from me. I’m boning up on my winged beings for a very specific project that will be taking up my time for the next year or so. Art may be slow while things unwind behind the scenes, but I hope to keep you entertained with blog posts in the meantime. I’ll also be posting a few sneak peeks at my forum if you’d like to get a heads up over everyone else.

Until we meet again.

PS
If you’d like to see a video diary of our New Orleans adventure, I’ll probably be posting up the highlights at my YouTube once I can be fussed to edit and convert the files.

Folklore – Beating the Shinies out of Faeries


After so many serious posts at this blog, I thought I’d offer a brief interlude for my mid-week post.

As it stands, I cannot hide that there is a bit of geek in me. I’ve always harbored a love for anime and video games and sometime last year I began a wholesome little epic on the PS3 entitled Folklore, a PS3 exclusive title that came out early on in the system’s lifespan. Why am I talking about it on my art journal? Because it is my belief that video games are a highly realized art form, despite popular belief in its low brow value as a form of entertainment, and it can be inspiring the same way music, movies, and books are for me.

Folklore is one of those games that just tickles my muse silly.

From concept to execution, form to music, Folklore has a story and a look that hooked me from the start and breathed a little life into my muse when I was feeling less than inspired some time ago.

The Story? A young woman named Ellen ventures to the nearly abandoned village of Doolin in Ireland to uncover the secrets of her past that have been buried there. With no memory of who she is, she quickly finds that Doolin is not all that it seems and the strange calling of the ancient Henge beckons her enter the dream world of the Fae to find out.

Enter Keats, the other main character, a self proclaimed skeptic who writes for a dwindling paranormal magazine and yet doesn’t believe a word he himself writes. A strange phone call from a scared woman claiming to be threatened by faeries draws him to Doolin where he is soon embroiled in the mystery of Ellen’s past.

Review: Faeries, tattooed men, colorful characters, a superb artistic style, mystery, murder, and action, to boot! I felt like this game was designed for me. Others complain about the repetitiveness of the gameplay, but I always found something new and exciting to try with the numerous faeries, or Folks, whom Keats and Ellen befriend in each realm, even though I found myself sticking to a trustworthy few who would get the job done. In order to ‘befriend’ a Folk, you have to beat it until it’s ‘Id’ pops out and then use the motion controls on the PS3 controller to literally yank it out! This was one of the most stress relieving effects of the gameplay and why I like to say that ‘beating the shinies out of Faeries’ is one of the most gratifying activities you can do in this game. I also love a good mystery and each level dropped enough clues to keep me wanting to know ‘whodunit’ in the end.

The strength of this game for me, however, was in its visual flair. Each dream realm the characters enter is created from a certain emotion which humans feel towards death, such as the Faerie realm, which was created from the belief of ancient and medieval man in a Elysian Field type of Heaven. The Faery realm is accordingly bright and colorful with a dreamlike haze while other realms, such as the Endless Corridor, conjure mankind’s idle thoughts on modernity producing a realm full of Dali-esque melting landscapes and the abandoned skeletal forms of clocks, thrones,and book shelves. Each level contains a boss, or a Folklore, created from the lost souls of each realm and suiting to its design. I found myself wanting to get through each realm just to see the terrifying or just plain weird creatures at the end of each one.

All in All: This is one of the few games I will probably do fanart for, which is rare for me. If you enjoy a bit of action, mystery, and well…Folklore, than this game is for you.

And now I shall leave you with a brief cut scene from the game which will explain why I list tattooed men as one of its virtues:

Next on my video game palette: Assassin’s Creed, because nothing says ‘badass’ like taking a leap of faith into a hay pile off of a 20 story building.

Are you afraid of buttons?

Koumpounophobia – the fear of buttons on clothing. Plastic buttons, metal buttons, buttons on coats,…buttons in doll eyes?

This past week I hopped in the car with my movie adventuring mom and caught Coraline on opening night. I went in with the high expectations of one who has worshiped Gaiman’s work since reading Sandman in my younger days and came out as amazed and satisfied as I had hoped to be. Admittedly, I have not read the original novel, but this movie has sparked my interest and it’s yet another book on my monstrous pile of ‘to read’.

Synopsis: Coraline is a disgruntled preteen who has just moved in to the Pink Palace Apartments with her parents, who are far too busy to make time for her. While exploring the house, Coraline discovers a locked door which has been oddly sealed by the wallpaper. Beyond this door lies a world which she never could have imagined…a world where she is happy.

…or is it?

Review: What I find most impressive about this movie is its unwillingness to devolve into yet another sickly sweet animated film that preaches to children that everything is without challenge and consequence in life. By putting the main character in real danger, she is more apt to learn a lesson and to prove herself than if she is completely in a zone of comfort where there is always someone to protect her. After all, this sense of grappling with morality and the darker side of life is what made Grimms’ and Anderson’s fairy tales so provocative. Children learned to fear the darkness, but they also learned that there are those who have challenged it and survived. Some may tell you this is not a movie for kids, but I would disagree. It’s the perfect movie for children over 12 who are already beginning to wonder about that scary world of the unknown.

After all, when I was 12, my friends and I were already sitting around telling one another ghost stories and challenging one another to go into the bathroom, turn the lights off, and spin 8 times chanting the name of Bloody Mary.

Then again, perhaps I was just a morbid child?

This movie particularly reminded me of a story we used to tell about how you can see ghosts by holding up a ring and peering through it. I was always too afraid to try and could only look through the ring for a couple of seconds before wussing out.

As far as the movie itself, I was pleasantly surprised to find out that it was not stop-motion or claymation, but rather full on CGI (EDIT: Actually it IS stop motion animation apparently. Glad to see this form returning! I saw some 3D models online and thought they were computer animated. That makes this even MORE impressive in my book). It takes real talent to make a computer animated film look as if it was done by a traditional method and every bit of it, from the delapidated gardens to all of the personal touches in Coraline’s room made the film have a distinct and well planned atmosphere.

The voice acting was superb and the soundtrack suiting with its softer moments of piano and the children’s choir which gave it an appropriately creepy main theme throughout.

Overall: I give this movie a 4 out of 5. Enjoyable to more than just children. Definitely recommended for fans of Gaiman’s work or those with a sense of macabre.

For those who fear buttons? I am afraid you are out of luck with this one!

Heart of Ink

I saw Inkheart last week and it really got my pondering juices flowing. If you haven’t heard of it, it’s the latest in Brendan Fraser’s stream of young adult novel to movie adaptations. Not the best flick, but it had it’s moments. I loooved Paul Bettany as Dustfinger. As a movie, it falls short of really hitting the nail on the head for an adventure flick, but what I found the most intriguing about it was the concept of the “Silver Tongue”.

Silver Tongues are individuals who, by the act of reading aloud, can bring anything into existence. Now imagine that you are an author and you are suddenly confronted with your own characters, who are quite tormented and angry that you’ve put them in the situation that they are in (something which occurs in the movie).

What would your characters say to you if you met them face to face? What inspired you to make them the way they are? If your characters suddenly became real, how would they react to the ‘real’ world? It was interesting to see how villains in the Inkheart world adapted to use the technology of our world, which made their jobs of being thieves that much easier.

The whole concept got me to thinking about the relationship between an author and a character. Why do we make them? Why do we torture them?

Personally, I started creating characters as a young child in order to sleep at night. I always needed a good bedtime story to get to bed and I never grew out of that. If I’m not dreaming up a story before I’m sleeping, I can’t sleep at all. Every night, I imagine a scenario of some sort, my prince Ramah racing across a moonlit beach in his desert kingdom; Melakim hunting a dangerous adversary through a dark wood; Aurora diving off of a skyscraper in some elaborate aerial maneuver to penetrate a building’s security. There are all manner of stories and situations that end up fueling my art and writing at some point.

Where would the fun be if you didn’t put them in danger? Everyone needs a little tension, though I will admit being a bit of a sadist when it comes to torturing them. Aren’t we all?

Or maybe it’s just me…

Balancing the Creative Muses

Well it seems I’ve been gearing up for ages here to really sit down and work on my writing projects, but I’ve just been too caught up in working on my current slate of commissions to really sit down and give my stories the attention they crave.  “Feed me!” My darling writing muse says as she rattles her chains and is shut back in her cage in the basement of my mind.

It occurs to me that eventually I will need to find a balance.  I’m hoping to be a writer, to illustrate said writings, to be a self-represented artist as well as a self-marketed author…and somehow amid all this still maintain a sort of life that involves socializing with friends and family.  How the heck do I balance doing all of that?  So far, I’ve found it easier to focus if I take on one project at a time, but then I find it hard to sleep at night thinking about that big project on the horizon and how it’s not been accomplished yet.  My friends call it my ‘endless project fairy’ who grows a set of wings whenever I think of something new for myself to do.  I have a mental image in my head of this poor fairy dragging herself and her hundreds of wings along with a ‘kill me’ expression on her face.
Along the same lines, I’m curiuos about any of you who may be a slave to both writing and art muses.  Just what are you inspired by first?  This is probably a ‘chicken or egg’ argument, but I’m really curious to know what muse dominates you.  Is your art inspired by your personal story first, or do you make your stories based on a nameless image that pops to mind?   If you’re ruled by both, how do you balance them equally?  Or is there no winning the battle against muse and time management?
More often than not, I find myself inspired by stories first.  I need a character I can sink my teeth into before I can get the inspiration that gives me the drawing itch.  Occasionally I’ll think up a cool look and make up a story inspired by thing that was too cool to resist making a story out of, but that is rare for me.  I am never more inspired to draw than I am when I’m writing or reading a good book.  How about yourselves?
In the end, I offer no solutions here.  My best guess being that any solution will differ for each individual.  For me, I think a swift kick in the butt will do.
Work it, Angela, work it!