Month: March 2012

Gaps of Knowledge

It’s been nothing but work-work-work for me these days while I focus on getting my Etsy shop set up as my main outlet. I seem to have taken an unannounced hiatus from conventions this year, with book signings, Faerie Escape, and DragonCon being the only things on the schedule thus far. It’s been a much needed step back to figure out where I want to go, how I want to survive in the meantime, and what exactly I need to learn to make myself more viable in my chosen field. While I’m pretty confident in my traditional media, I feel like I still have so much to learn as far as digital rendering goes.

Slowly but surely, I’m completing new digital pieces and learning so much with each one, but still there is always more to learn when it comes to using such expansive programs as Photoshop, Painter, and Illustrator (haven’t touched the last one much, but I feel I should at least know the basics of it for my own good and to make my list of skills that much more appealing). I’m hoping at some point in the future I can take some of the courses at the Computer Graphics Master Academy, but that will have to wait till I have the extra funds. Wow, what a class list, though! I could just spend half my life in there learning it all.

So here’s me, feeling daunted by all the skills I need to brush up on (figure drawing, digital coloring, conceptualizing, lighting, etc. etc. etc.) and it begs the question do artists and creative professionals in general ever stop learning? I suppose that’s what makes our field so interesting (and challenging) to be in. 

For now, I am simply self-teaching and gradually clawing through the reading list of study sources I compiled earlier and a host of The Art Department videos I caught on sale. So much to learn, so little time! Baby steps, Angela, baby steps. Hoping all this knowledge sticks at some point or another. Just have to keep up the repetition till it does!

Till then, I’m afraid I don’t have much interesting to post or share here while I’m in Learning Mode, beyond some studies.  You all like studies, yes?  Prepare for the LEARNING!

Critique Corner – Persephone by Maria

For today’s Critique Corner, we have an image by Maria Arnt.  Check out some of Maria’s other work before we get started!
 


The image up for critique is “Persephone”. Maria’s main concerns were on the use of line width and anatomy, specifically the eyes.

The paintover.

On Line Width

Beautiful!  You’ve never had a problem with creating wonderfully inked pieces, from what I’ve seen of your work.  I think if you want to push the lights and darks in this image that you could add hatching or screentones for shading as well.  Otherwise, cleaner lines like this generally require color to bring a stronger mood and visual impact to a piece.

The Eyes

I think the first thing we look at in this piece would be the eyes. Persephone is glancing right at us and, being the only character with a full face, our attention is brought right to her face. Your description of the piece states the following:
“Even though she’s captured by Hades, she’s discovered she has this sort of power over him–but she’s a little afraid to use it. As she eats the pomegranate seed, her eyes are both hesitant and a little daring. Are you going to stop her? She’s not completely sure she wants you to.”
However, the wide open nature of her eyes actually makes her seem more peppy and upbeat rather than hesitant or daring.  In the paintover, I chose to divert her gaze to the pomegranate seed, which I moved further away from her lips, which suggests she’s thinking of the seed and not interacting with the viewer.  One thing to remember is that even though anime eyes are indeed wide, that doesn’t mean that they can’t be various states of open or closed, which is key in creating convincing expression, even via the abstraction of anime style.  Not rendering the eyelid as you have limits the expressiveness of the eye to looking wide, surprised, or clueless.  In addition, I’d highly recommend doing a few studies of anime expressions to get a deeper understanding of how eyes and expressions are abstracted by manga style.  The ’25 essential expression’ memes are a great way to practice!
Notice how most of these manga style eyes still have eyelids (and if they don’t, the eyelid is generally implied with shading, the eyebrows compensate for the lack of expression by their angularity, or the eyes are simply drawn more slim to imply how open or closed they are):

REFERENCE-Manga eyes by ~Aoi-Ne-Blue

On Other Anatomy 

As for the rest of Persephone’s anatomy, I’ve made slight tweaks here and there. I shrank the head, as it was looking a little too large in proportion to her body.  Unless your style is SD, heads in anime usually aren’t too much larger than your standard realistic proportions, rather that the eyes are generally larger with the mouths being smaller.  I’ve also widened the wrist and slimmed her arms, as they were out of proportion to one another.  I also felt like her larger arms were detracting from her childlike presence.  Finally, I refined the anatomy of Persephone’s shoulder, as the lack of line definition and attention to the protrusion of the shoulder joints made it seem as if she had a hump in her back, due to the fact it reads as one solid muscle.

As for Hades,  he shares a similar problem as far as no definition in the joint of his shoulder and pectoral muscles, which leaves his shoulder feeling like a large solid curve, making it seem odd and disconnected.  I’ve added more definition overall to his stomach and chest and adjusted the perspective on his fingers.  Specifically, I changed the hand holding the small of her back to only show the tips of his fingers, due to the fact Persephone’s torso is showing more of a front view than a side view, meaning we wouldn’t see so much of his fingers wrapped around her because, unless his arms were very long, the points of tension where his hand is holding her would stop as they curl around her side.  Another option is to have his hand wrapped around her shoulder instead, which would be frankly an easier angle to draw and far less awkward, visually.

On Concept

All of these technical details aside, I think you could push this concept even further.  As it stands, I don’t feel like there’s much of a connection between these two, as you have implied on the description of your image (Persephone having a passive power over the infatuated Hades).  Perhaps having her glancing up at his face would help her to appear more hesitant and engage him as a force in this piece?  You could maybe even have his hand (the one grasping her leg) holding up more seeds instead, to imply even more interaction between these two.

I like the fact that you don’t see all of Hades’ face, but for a devious smile.  It gives him the presence of a looming controlling shadow, which suits your description nicely.  In the paintover, I’ve added shadowy swaths radiating from his face to help fill up the space around them and add visual interest and flow to the composition.  I’ve also added a fancy chair for Persephone to be seated on to imply their regal Underworld surroundings.  You could even push that further by having ornate plates of sweets around her that Hades might have been tempting her with.

You’ve got a great start here on a strong character piece!  I hope this critique helps you out and that you’ll be following up later with a finished version I can share with my readers.  Good luck, Maria!

DISCLAIMER: I am no ‘master artist’.  I am always learning, therefore, my word is not the end all, be all.  I encourage you to use this critique to your benefit and come up with your own solutions based on them…or not!

The Artist must serve the image, even if it disobeys the critics. Go forth and CREATE!


Want to send in an image for Critique Corner? 
Read on here to find out how!

Sketch Diary: Persephone Queen of the Underworld

Recent days of self-critique have had me determined to push my fundamental skills even more this year.  To that effect, CGhub’s CharacterForge challenges have proved a really fun and loose way to play around with a predetermined concept for my own whims (while also giving me the incentive of a deadline).  The latest CharacterForge challenge was to design Persephone Queen of the Underworld.

There was just enough physical description given that I had a few concrete elements to work with while the rest was left up to my imagination.  The kidnapping of Persephone and the turning of the seasons has always been a myth near and dear to my heart, so I couldn’t resist trying this out!  It began with thumbnailing to work in the Challenge’s requirement that the image be laid out as a book cover.

Choosing a thumbnail was a tough call for me, as each one of them has something I like!  I love the dangerous gaze of the first image with the focus on character details like jewelry and her outfit.  The 2nd  has a wonderful up and down flow and an air of queenly presence the others don’t.  It boiled down to whether I wanted to go with a Persephone who was still mourning over her confinement to the Underworld or perhaps a Persephone more adjusted to her role as a queen, which, in the end, I felt worked better if she was to be entitled “Queen of the Underworld” in this composition.

I ended up going with thumbnail 4 for it’s compositional flow and the balance of a somber character who still demands some power and presence, as she does with her regal clothing and the ability to nurture a seed of life in the darkest places.  She hasn’t given up hope and obediently awaits the day she will bring Spring back to the world of the living.

I also chose the thumbnail I did because I wanted to push myself away from my usual composition habits, which generally cut the character off at the thighs. I very rarely do full figures so it was time for a change!

The next step was to figure out exactly what I wanted to dress this venerable lady in.  I got the creative juices flowing looking up fashions by Alexander McQueen and a cursory google search of catwalk fashions inspired by Greek mythology, which turned up some interesting stuff!  The 2nd dress in this group really caught my eye with the trailing gauzy fabric.  I knew then I needed LOTS of trailing gauzy fabric for that mystical smokey touch!

Image via Top and Trends Fashion Design.

I already had the basic color scheme and physical features defined by the thumbnails and Challenge description so I decided to use a more fleshed out base rather than a simple nondescript figure (which is commonly referred to as a croquis template, in fashion design terms).

I only had time to do three of these, due to time constraints.  I leaned towards the wrapped bodice style of Greek clothing with sashes and tattered edges to get across the feel of a character who has a sense of decay about her, due to her surroundings, which contrasts with her ability to remain pure and beautiful in the dank Underworld.  Again, something I like about all of them!  Eventually went with the middle because it felt like it had the most presence and flow.  There’s also something intriguing about the first dress, which I may have to revisit later (modern day corporate mogul Persephone, perhaps?).

Then began the fevered late night movie marathon to keep me awake while I worked, since I only had three days to finish!  On my ‘girl goes to underworld’ inspiration playlist:

– Legend – Girl kidnapped by giant lonely red devil for touching a unicorn (another childhood fave).
– Pan’s Labyrinth – Girl has magical adventures while living in an oppressive household. At one point journeys into the underworld realm of the Pale Man (my favorite scene!).
– Labyrinth – Girl ventures into the world of the Labyrinth to save her brother and defeat the Goblin King, who is oddly enamored with her.  Love this movie ever since  I was a kid! It’s Jim Henson at his best.

Five cups of coffee and two Cadbury bars later, we have progress!

Adobe Photoshop CS2, Wacom Cintiq 12WX.

She’s still in need of critique so I can clean her up for my portfolio. Feel free to comment on DeviantART or at WiPNation! I’d value any input on how to make her the best image she can be.
If you’re part of CGhub, go vote for me in the challenge if you like my entry! 
(Voting thread should be up soon.)