Category: reviews

eBay Shop Review

Back in 2001 or so, I got wind of eBay shops, tried it for a little while, and then gave up when it didn’t seem like I was getting many bites at all. At that stage in my development, I chocked it up to not having enough quality inventory nor much presence on the internet in general. The fees proved too much and I was simply not selling enough to cover the $15 a month bill.

8 years later I decided to try eBay shops again in December of last year. I had built up a decent inventory of art since my first try and had several communities and websites to my name to promote the shop at. eBay shops had improved much in my absence, such as a greater ability to organize your inventory, greater search engine compatibility, cross promotion capabilities, and the integration of Store search results with eBay’s main search page (which was one of its main failings previously). Another handy feature is the ability to export sales reports and integrate the eBay shop with organizational software. There are definitely a few more bells and whistles than it had during its infancy.

In the three months I’ve used it, I’ve gotten a few inquiries on items, but never sales. I tried customizing my options with the Bold higlighting as well as the international listing option which allows my items to be seen by eBayers in the UK. I got plenty of views, but still no bites even with proper cross-promotion from my other websites. Meanwhile, the wracked up fees from listing my inventory and auctions plus the $15 for maintaining the shop produced a $30 drain per month rather than merely a $15. Add onto that the 12% commission eBay would take out of my final sales and you have a store that eats profits rather than creates them.

The Bottom Line: eBay shops seems best suited for those of you who may be able to move items faster (ie. if you sell collectible items, cosplay, or other in-demand things), therefore making the monthly drain not so detrimental. The interface is customizable with lots of features, but the majority of your pageviews come from active Auctions and not standing inventory (at least in my experience with Shops).

From my time with eBay Shops, it seems to me that to make a shop work successfully, you must keep both a regiment of active auctions and an in-demand inventory, something which is hard to do if your inventory is in less of a demand and you are not producing work for auction monthly. I looked up the best tech products to sell on this HPE vs Dell Servers article. It is a good alternative if you can move items quickly and don’t want to deal with the headache of programming inventory pages yourself, but not recommended for those with slower high priced luxury inventory like fine art unless your name just has that much demand behind it and you have the budget to support the shop, while there are other shops online where you can find your favorite products, using coupons from sites as couponscollector.com so you can also have discounts in these products as well.

For now, I’ve decided to focus on revamping my website store with the free shopping cart Mal-E, which integrates Paypal, Google Checkout, and other useful payment methods so that my website becomes the one stop shop for personalized items rather than eBay. I still plan to post eBay auctions at random per month to give people a chance at acquiring originals and commissions for less and to draw traffic to my website store, but my shop on eBay is closing indefinitely this time unless their fees decrease and their benefits increase.

My website store isn’t completely finished yet, but here’s a sneak peek for the curious. I welcome any comments or suggestions you might have!

I welcome any comments from those of you who have eBay shops that are actually operating at a profit. Please share your stories and advice!

In Other News…
I’m heading off to New Orleans for a mini-vacation with Windfalcon and Girlanime so you may not see posts or replies from me till late next week. I hope to return with a video journal of the madness and sketches from our sojourn into the French Quarter’s cemeteries, mask shops, pubs, and corner markets.

Upcoming Blog Posts
– The “Confessions” Series continues with a discussion of how to present your artwork. Is your artwork safe from your own bad habits?

– Professional or Sellout? Prepare for a rant about this demeaning stereotype.

– Introducing the Muses, allow me to introduce some of the characters that continually popup in my work.

Till next time, keep your creative spirit strong!

Folklore – Beating the Shinies out of Faeries


After so many serious posts at this blog, I thought I’d offer a brief interlude for my mid-week post.

As it stands, I cannot hide that there is a bit of geek in me. I’ve always harbored a love for anime and video games and sometime last year I began a wholesome little epic on the PS3 entitled Folklore, a PS3 exclusive title that came out early on in the system’s lifespan. Why am I talking about it on my art journal? Because it is my belief that video games are a highly realized art form, despite popular belief in its low brow value as a form of entertainment, and it can be inspiring the same way music, movies, and books are for me.

Folklore is one of those games that just tickles my muse silly.

From concept to execution, form to music, Folklore has a story and a look that hooked me from the start and breathed a little life into my muse when I was feeling less than inspired some time ago.

The Story? A young woman named Ellen ventures to the nearly abandoned village of Doolin in Ireland to uncover the secrets of her past that have been buried there. With no memory of who she is, she quickly finds that Doolin is not all that it seems and the strange calling of the ancient Henge beckons her enter the dream world of the Fae to find out.

Enter Keats, the other main character, a self proclaimed skeptic who writes for a dwindling paranormal magazine and yet doesn’t believe a word he himself writes. A strange phone call from a scared woman claiming to be threatened by faeries draws him to Doolin where he is soon embroiled in the mystery of Ellen’s past.

Review: Faeries, tattooed men, colorful characters, a superb artistic style, mystery, murder, and action, to boot! I felt like this game was designed for me. Others complain about the repetitiveness of the gameplay, but I always found something new and exciting to try with the numerous faeries, or Folks, whom Keats and Ellen befriend in each realm, even though I found myself sticking to a trustworthy few who would get the job done. In order to ‘befriend’ a Folk, you have to beat it until it’s ‘Id’ pops out and then use the motion controls on the PS3 controller to literally yank it out! This was one of the most stress relieving effects of the gameplay and why I like to say that ‘beating the shinies out of Faeries’ is one of the most gratifying activities you can do in this game. I also love a good mystery and each level dropped enough clues to keep me wanting to know ‘whodunit’ in the end.

The strength of this game for me, however, was in its visual flair. Each dream realm the characters enter is created from a certain emotion which humans feel towards death, such as the Faerie realm, which was created from the belief of ancient and medieval man in a Elysian Field type of Heaven. The Faery realm is accordingly bright and colorful with a dreamlike haze while other realms, such as the Endless Corridor, conjure mankind’s idle thoughts on modernity producing a realm full of Dali-esque melting landscapes and the abandoned skeletal forms of clocks, thrones,and book shelves. Each level contains a boss, or a Folklore, created from the lost souls of each realm and suiting to its design. I found myself wanting to get through each realm just to see the terrifying or just plain weird creatures at the end of each one.

All in All: This is one of the few games I will probably do fanart for, which is rare for me. If you enjoy a bit of action, mystery, and well…Folklore, than this game is for you.

And now I shall leave you with a brief cut scene from the game which will explain why I list tattooed men as one of its virtues:

Next on my video game palette: Assassin’s Creed, because nothing says ‘badass’ like taking a leap of faith into a hay pile off of a 20 story building.

Are you afraid of buttons?

Koumpounophobia – the fear of buttons on clothing. Plastic buttons, metal buttons, buttons on coats,…buttons in doll eyes?

This past week I hopped in the car with my movie adventuring mom and caught Coraline on opening night. I went in with the high expectations of one who has worshiped Gaiman’s work since reading Sandman in my younger days and came out as amazed and satisfied as I had hoped to be. Admittedly, I have not read the original novel, but this movie has sparked my interest and it’s yet another book on my monstrous pile of ‘to read’.

Synopsis: Coraline is a disgruntled preteen who has just moved in to the Pink Palace Apartments with her parents, who are far too busy to make time for her. While exploring the house, Coraline discovers a locked door which has been oddly sealed by the wallpaper. Beyond this door lies a world which she never could have imagined…a world where she is happy.

…or is it?

Review: What I find most impressive about this movie is its unwillingness to devolve into yet another sickly sweet animated film that preaches to children that everything is without challenge and consequence in life. By putting the main character in real danger, she is more apt to learn a lesson and to prove herself than if she is completely in a zone of comfort where there is always someone to protect her. After all, this sense of grappling with morality and the darker side of life is what made Grimms’ and Anderson’s fairy tales so provocative. Children learned to fear the darkness, but they also learned that there are those who have challenged it and survived. Some may tell you this is not a movie for kids, but I would disagree. It’s the perfect movie for children over 12 who are already beginning to wonder about that scary world of the unknown.

After all, when I was 12, my friends and I were already sitting around telling one another ghost stories and challenging one another to go into the bathroom, turn the lights off, and spin 8 times chanting the name of Bloody Mary.

Then again, perhaps I was just a morbid child?

This movie particularly reminded me of a story we used to tell about how you can see ghosts by holding up a ring and peering through it. I was always too afraid to try and could only look through the ring for a couple of seconds before wussing out.

As far as the movie itself, I was pleasantly surprised to find out that it was not stop-motion or claymation, but rather full on CGI (EDIT: Actually it IS stop motion animation apparently. Glad to see this form returning! I saw some 3D models online and thought they were computer animated. That makes this even MORE impressive in my book). It takes real talent to make a computer animated film look as if it was done by a traditional method and every bit of it, from the delapidated gardens to all of the personal touches in Coraline’s room made the film have a distinct and well planned atmosphere.

The voice acting was superb and the soundtrack suiting with its softer moments of piano and the children’s choir which gave it an appropriately creepy main theme throughout.

Overall: I give this movie a 4 out of 5. Enjoyable to more than just children. Definitely recommended for fans of Gaiman’s work or those with a sense of macabre.

For those who fear buttons? I am afraid you are out of luck with this one!